Online track sharing is streamlined, with a section devoted to browsing through the latest player-created tracks, filtered via a thumbs-up/down rating system. Expansions are already being worked on and, if you like what you play in Fusion, you can invest in a (one year) season pass so that new tracks, rider gear and build elements become available to you as they are released. It’s aiming to become the definitive Trials platform. Let’s consider what Fusion is trying to do. It’s in the dying moments of Fusion that the Trials of old starts to shine through at last, but it’s never really there at all. Then it all switches and we are exposed to a dozen or so tracks designed for hardcore players who will no doubt be playing them for months. I am confused because the first two-thirds of the game feels aimed at new players, full of tutorials and skill games, and populated with tracks that rarely take longer than half a minute to complete. Behind me, a jumbled mess of fleeting tracks. Who exactly is this game for? I ask this as the credits roll on Trials Fusion.
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